PokePlanet
New attacks

With a new game comes new Pokémon attackes. These attacks are listed below.

New Attacks

Attack Name Type Category PP Att. Acc. Effect
Acid Bomb 20 40 100 It spits out a liquid to melt the opponent. It sharply lowers the opponents Special Defence.
Acrobat 15 55 100 It lightly attacks the opponent. The damage is larger when it is not holding any item.
Afro Break 15 120 100 It charges at the opponent with a great afro’d head. It deals recoil damage.
Ancient Song 10 75 100 It makes the opponent listen to an ancient song and appeals to its heart. It may cause the opponent to sleep.
Ankle Sweep 20 60 100 With speedy movements it aims at the opponents’ feet
Assist Power 10 20 100 It attacks the opponent with accumulated power. The higher your stats are raised, the more powerful this attack.
Bark Out 15 55 95 It yells at an opponent for a long time and lowers their Special Attack.
Blaze Judgement 5 100 100 It attacks all around it with a crimson flame. It may cause a burn.
Blue Flame 5 130 85 It surrounds the opponent in a beautiful and violent blue flame. It may cause a burn.
Body Purge 15 -- -- It cuts off useless parts of its body. It sharply raises its speed and makes its weight lighter.
Boiling Water 15 80 100 It attacks by shooting boiling hot water at the opponent. It will sometimes cause a burn.
Bug Opposition 20 30 100 It opposes the opponent by attacking. It lowers the opponents Special Attack.
Bursting Flame 15 70 100 If it hits it attacks the opponent with a bursting flame. The burst flame will fall onto those nearby the hit Pokémon.
Butterfly Dance 20 -- -- It lightly dances a mysterious dance. It raises its own Special Attack, Special Defence, and Speed.
Cheer Up 30 -- -- It musters its courage and raises its Attack and Special Attack.
Claw Sharpen 15 -- -- It sharpens its claws. Increases your Accuracy and Attack.
Clear Smog 15 50 -- It attacks by throwing a clump of special mud at the opponent. It returns stat changes to their original level.
Coil 20 -- -- It coils up and concentrates. It raises its Attack, Defence and Accuracy.
Cold Flare 5 140 90 It surrounds the opponent in a violent chill that freezes everything on the second turn. It may cause a burn.
Cotton Guard 10 -- -- It surrounds its body with fluffy wool to protect itself. It sharply raises its Defence.
Cross Flame 5 100 100 It strikes with a huge flame. Its power will increase if struck by a huge thunder bolt.
Cross Thunder 5 100 100 It strikes with a huge thunder bolt. Its power will increase if struck by a huge flame.
Double Chop 15 40 90 It strikes the opponent with a hard part of its body. It gives damage by striking twice in succession.
Dragon Tail 10 60 90 It sends the opponent flying and causes the opponent to switch out. In a wild battle, the battle ends.
Drill Liner 10 80 95 It strikes the opponents body while rotating its own like a drill. It will often result in a critical hit.
Echo Voice 15 40 100 It attacks the opponent with an echoed voice. If it or one of its team mates uses it each turn, the power increases.
Electra Ball 10 -- 100 It slams an electric cluster into the opponent. The faster it is than its opponent, the greater the power.
Electra Net 15 55 95 It attacks by catching the opponent in an electric net. It lowers the opponents speed.
Evil Eye 10 50 100 An attack like being showered with questions. An opponent afflicted with a status condition with receive much damage.
Fast Guard 15 -- -- It protects itself and its team mates from the opponent’s priority moves. May fail if used in succession.
Fire Dance 10 80 100 It covers its wings in fire and flaps them. It raises your Special Attack.
Fire Oath 10 50 100 It attacks with a pillar of fire. If you combine it with grass its power increases and the surrounds become a sea of flames.
Free Fall 10 60 100 It attacks by raising the opponent skyward on the first turn, then dropping them on the second. The opponent that has been raised cannot move.
Freeze Bolt 5 140 90 It throws a clump of ice charged with electricity at the opponent on the second turn. It may cause paralysis.
Frozen World 10 65 95 It blows a cold chill like being frozen over the opponent. The opponents speed is lowered.
Gale 10 120 70 It surrounds the opponent with a monstrous wind. It may confuse the opponent.
Gear Change 10 -- -- It spins the gears and not only raises its attack, but also sharply raises its speed.
Gear Saucer 15 50 85 It throws a steel gear at the opponent. It deals damage twice in a row.
Gift Pass 15 -- -- When the opponent is not holding an item, you give them your item.
Grass Mixer 10 65 90 It surrounds the opponent with sharp leaves. It may lower the opponents Accuracy.
Grass Oath 10 50 100 It attacks with a pillar of grass. If you combine it with water its power increases and the surrounds becomes a moor.
Guard Share 10 -- -- With psychic abilities it adds together the Defence and Special Defence of it and the opponent and then divides them in half.
Hard Roller 20 65 100 It flattens the opponent by rolling its curled up body. It may cause the opponent to flinch.
Healing Beam 10 -- -- It lets fly a Healing Beam that will restore half of its opponent’s maximum HP.
Heart Stamp 25 60 100 It tricks the opponent with its cute behaviour before bathing them in this violent attack. May cause the opponent to flinch.
Heat Stamp 10 -- 100 It slams into the opponent with a flaming body. The more heavy than the opponent it is, the stronger the power.
Heavy Bomber 10 -- 100 It attacks by striking the opponent with its heavy body. The heavier it is than its opponent, the greater the power.
Ice Breath 10 40 90 It attacks by blowing a cool breath on the opponent. It will always result in a critical hit.
Icicle Drop 10 85 90 It violently throws a large pillar of ice. It may cause the opponent to flinch.
Incinerate 15 30 100 It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable.
Knock Down 15 50 100 It attacks by throwing rocks or bullets at a flying opponent. The opponent is knocked down and falls to the ground.
Level Ground 20 60 100 It stamps the ground and attacks anything nearby. It lowers the opponent’s speed.
Life Gamble 5 -- 100 It risks its life to attack the opponent. It verges on fainting afterwards, but damages a chunk of the opponents HP.
Lightning Strike 5 130 85 It covers itself in extensive amounts of electricity and charges at the opponent. It may cause paralysis.
Little By Little 20 70 100 It looks for a gap and attacks soundly. It deals damage without regard to the opponent’s stat changes.
Magic Room 10 -- -- It creates a strange atmosphere. No Pokémon’s items have an effect for 5 turns.
Make Friends 15 -- 100 It dances with a mysterious rhythm. It makes the opponent copy and both of their abilities become the same.
Mirror Type 15 -- -- It reflects the opponent’s type and becomes the same type.
Mountain Storm 10 40 100 It strikes the opponent with one mighty blow. This attack allows results in a critical hit.
Night Burst 10 85 95 It sends shockwaves of darkness flying. It may lower the opponents Accuracy.
Nitro Charge 20 50 100 It puts on flame and attacks the opponent. It stores strength and its speed rises.
Overhead Throw 10 60 90 It throws the opponent in the air and drags out the next Pokémon. In case of a wild battle, the battle ends.
Postpone 15 -- 100 It holds the opponent down and makes it attack last.
Power Rage 20 -- -- It sprinkles itself with a powder that causes frustration to call attention to itself. All the opponent’s attacks aim towards it.
Power Share 10 -- -- With psychic abilities it adds together the Attack and Special Attack of it and the opponent and then divides them in half.
Psycho Break 10 100 100 It makes its mysterious brain waves real and attacks the opponents. It deals Physical damage.
Psycho Shock 10 80 100 It makes its mysterious brain waves real and attacks the opponents. It deals Physical damage.
Purgatory 5 100 50 It surrounds the opponent with a violent flame and burns the opponent.
Sacred Sword 20 90 100 It slashes at the opponent with long horns. It deals damage without regard to the opponent’s stat changes.
Shell Blade 10 75 95 It slashes with a sharp shell. It may lower the opponent’s Defence.
Shell Break 15 -- -- It breaks its own shell and lowers its Defence and Special Defence, but its Attack, Defence and Speed sharply rise.
Side Change 15 -- -- With a strange power it teleports and switches places with one of its teammates.
Simple Beam 15 -- 100 It sends a puzzling idea to the opponent. The ability of opponents who receive this attack becomes Simple.
Sing A Round 15 60 100 It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase.
Sludge Wave 10 95 100 It attacks those near it with a wave of sludge. It will sometimes cause poisoning.
Submersion 20 -- 100 It bathes the opponent in lots of water and makes their type Water.
Sweep Slap 10 25 85 It strikes the opponent with its hard tail. It will strike for 2-5 turns.
Sword Of Mystery 10 85 100 It slashes at the opponent with its long horn. The mysterious power of the horn deals physical damage.
Synchronise 15 70 100 With a strange electric wave it damages itself and other Pokémon who have the same type.
Techno Buster 5 85 100 It shoots a Photon Blaster at the opponent. The type of the move varies depending on the held Cassette.
Telekinesis 15 -- -- It raises the opponent in the air with its psychic abilities. Attacks hit the opponent more easily for 3 turns.
Trickery 15 95 100 It uses the opponent’s strength. The higher the fighting opponent’s attack is, the greater the damage.
Vengeance 5 70 100 It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases.
Venom Shock 10 65 100 It hurls a special poison. Its power doubles if it hits an opponent with Poison status.
V-generate 5 180 95 It creates an intensely hot flame from its forehead and tackles the opponent with all its might. Defence, Special Defence and Speed are lowered.
Volt Change 20 70 100 After it has attacked the opponent, it returns and switches places with a waiting Pokémon.
Water Oath 10 50 100 It attacks with a pillar of water. If you combine it with fire, its power increases and a rainbow appears in the sky.
Wide Guard 10 -- -- It protects all its teammates from attacks for one turn. May fail if used in succession.
Wild Bolt 15 90 100 It covers itself in electricity and crashes into the opponent. It also takes a little damage.
Wonder Room 10 -- -- It creates a mysterious atmosphere. All Pokémon have their defence and special attack switched for 5 Turns.
Wood Horn 10 75 100 It pierces the opponent with its horn and sucks nutrients. It will restore the HP of the attack by half of the damage dealt.
You First 15 -- -- It supports the opponent’s actions by making sure it attacks last.
Information from Serebii
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