With a new game comes new Pokémon attackes. These attacks are listed below.
| Attack Name |
Type |
Category |
PP |
Att. |
Acc. |
Effect |
| Acid Bomb |
 |
 |
20 |
40 |
100 |
It spits out a liquid to melt the opponent. It sharply lowers the opponents Special Defence. |
| Acrobat |
 |
 |
15 |
55 |
100 |
It lightly attacks the opponent. The damage is larger when it is not holding any item. |
| Afro Break |
 |
 |
15 |
120 |
100 |
It charges at the opponent with a great afro’d head. It deals recoil damage. |
| Ancient Song |
 |
 |
10 |
75 |
100 |
It makes the opponent listen to an ancient song and appeals to its heart. It may cause the opponent to sleep. |
| Ankle Sweep |
 |
 |
20 |
60 |
100 |
With speedy movements it aims at the opponents’ feet |
| Assist Power |
 |
 |
10 |
20 |
100 |
It attacks the opponent with accumulated power. The higher your stats are raised, the more powerful this attack. |
| Bark Out |
 |
 |
15 |
55 |
95 |
It yells at an opponent for a long time and lowers their Special Attack. |
| Blaze Judgement |
 |
 |
5 |
100 |
100 |
It attacks all around it with a crimson flame. It may cause a burn. |
| Blue Flame |
 |
 |
5 |
130 |
85 |
It surrounds the opponent in a beautiful and violent blue flame. It may cause a burn. |
| Body Purge |
 |
 |
15 |
-- |
-- |
It cuts off useless parts of its body. It sharply raises its speed and makes its weight lighter. |
| Boiling Water |
 |
 |
15 |
80 |
100 |
It attacks by shooting boiling hot water at the opponent. It will sometimes cause a burn. |
| Bug Opposition |
 |
 |
20 |
30 |
100 |
It opposes the opponent by attacking. It lowers the opponents Special Attack. |
| Bursting Flame |
 |
 |
15 |
70 |
100 |
If it hits it attacks the opponent with a bursting flame. The burst flame will fall onto those nearby the hit Pokémon. |
| Butterfly Dance |
 |
 |
20 |
-- |
-- |
It lightly dances a mysterious dance. It raises its own Special Attack, Special Defence, and Speed. |
| Cheer Up |
 |
 |
30 |
-- |
-- |
It musters its courage and raises its Attack and Special Attack. |
| Claw Sharpen |
 |
 |
15 |
-- |
-- |
It sharpens its claws. Increases your Accuracy and Attack. |
| Clear Smog |
 |
 |
15 |
50 |
-- |
It attacks by throwing a clump of special mud at the opponent. It returns stat changes to their original level. |
| Coil |
 |
 |
20 |
-- |
-- |
It coils up and concentrates. It raises its Attack, Defence and Accuracy. |
| Cold Flare |
 |
 |
5 |
140 |
90 |
It surrounds the opponent in a violent chill that freezes everything on the second turn. It may cause a burn. |
| Cotton Guard |
 |
 |
10 |
-- |
-- |
It surrounds its body with fluffy wool to protect itself. It sharply raises its Defence. |
| Cross Flame |
 |
 |
5 |
100 |
100 |
It strikes with a huge flame. Its power will increase if struck by a huge thunder bolt. |
| Cross Thunder |
 |
 |
5 |
100 |
100 |
It strikes with a huge thunder bolt. Its power will increase if struck by a huge flame. |
| Double Chop |
 |
 |
15 |
40 |
90 |
It strikes the opponent with a hard part of its body. It gives damage by striking twice in succession. |
| Dragon Tail |
 |
 |
10 |
60 |
90 |
It sends the opponent flying and causes the opponent to switch out. In a wild battle, the battle ends. |
| Drill Liner |
 |
 |
10 |
80 |
95 |
It strikes the opponents body while rotating its own like a drill. It will often result in a critical hit. |
| Echo Voice |
 |
 |
15 |
40 |
100 |
It attacks the opponent with an echoed voice. If it or one of its team mates uses it each turn, the power increases. |
| Electra Ball |
 |
 |
10 |
-- |
100 |
It slams an electric cluster into the opponent. The faster it is than its opponent, the greater the power. |
| Electra Net |
 |
 |
15 |
55 |
95 |
It attacks by catching the opponent in an electric net. It lowers the opponents speed. |
| Evil Eye |
 |
 |
10 |
50 |
100 |
An attack like being showered with questions. An opponent afflicted with a status condition with receive much damage. |
| Fast Guard |
 |
 |
15 |
-- |
-- |
It protects itself and its team mates from the opponent’s priority moves. May fail if used in succession. |
| Fire Dance |
 |
 |
10 |
80 |
100 |
It covers its wings in fire and flaps them. It raises your Special Attack. |
| Fire Oath |
 |
 |
10 |
50 |
100 |
It attacks with a pillar of fire. If you combine it with grass its power increases and the surrounds become a sea of flames. |
| Free Fall |
 |
 |
10 |
60 |
100 |
It attacks by raising the opponent skyward on the first turn, then dropping them on the second. The opponent that has been raised cannot move. |
| Freeze Bolt |
 |
 |
5 |
140 |
90 |
It throws a clump of ice charged with electricity at the opponent on the second turn. It may cause paralysis. |
| Frozen World |
 |
 |
10 |
65 |
95 |
It blows a cold chill like being frozen over the opponent. The opponents speed is lowered. |
| Gale |
 |
 |
10 |
120 |
70 |
It surrounds the opponent with a monstrous wind. It may confuse the opponent. |
| Gear Change |
 |
 |
10 |
-- |
-- |
It spins the gears and not only raises its attack, but also sharply raises its speed. |
| Gear Saucer |
 |
 |
15 |
50 |
85 |
It throws a steel gear at the opponent. It deals damage twice in a row. |
| Gift Pass |
 |
 |
15 |
-- |
-- |
When the opponent is not holding an item, you give them your item. |
| Grass Mixer |
 |
 |
10 |
65 |
90 |
It surrounds the opponent with sharp leaves. It may lower the opponents Accuracy. |
| Grass Oath |
 |
 |
10 |
50 |
100 |
It attacks with a pillar of grass. If you combine it with water its power increases and the surrounds becomes a moor. |
| Guard Share |
 |
 |
10 |
-- |
-- |
With psychic abilities it adds together the Defence and Special Defence of it and the opponent and then divides them in half. |
| Hard Roller |
 |
 |
20 |
65 |
100 |
It flattens the opponent by rolling its curled up body. It may cause the opponent to flinch. |
| Healing Beam |
 |
 |
10 |
-- |
-- |
It lets fly a Healing Beam that will restore half of its opponent’s maximum HP. |
| Heart Stamp |
 |
 |
25 |
60 |
100 |
It tricks the opponent with its cute behaviour before bathing them in this violent attack. May cause the opponent to flinch. |
| Heat Stamp |
 |
 |
10 |
-- |
100 |
It slams into the opponent with a flaming body. The more heavy than the opponent it is, the stronger the power. |
| Heavy Bomber |
 |
 |
10 |
-- |
100 |
It attacks by striking the opponent with its heavy body. The heavier it is than its opponent, the greater the power. |
| Ice Breath |
 |
 |
10 |
40 |
90 |
It attacks by blowing a cool breath on the opponent. It will always result in a critical hit. |
| Icicle Drop |
 |
 |
10 |
85 |
90 |
It violently throws a large pillar of ice. It may cause the opponent to flinch. |
| Incinerate |
 |
 |
15 |
30 |
100 |
It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable. |
| Knock Down |
 |
 |
15 |
50 |
100 |
It attacks by throwing rocks or bullets at a flying opponent. The opponent is knocked down and falls to the ground. |
| Level Ground |
 |
 |
20 |
60 |
100 |
It stamps the ground and attacks anything nearby. It lowers the opponent’s speed. |
| Life Gamble |
 |
 |
5 |
-- |
100 |
It risks its life to attack the opponent. It verges on fainting afterwards, but damages a chunk of the opponents HP. |
| Lightning Strike |
 |
 |
5 |
130 |
85 |
It covers itself in extensive amounts of electricity and charges at the opponent. It may cause paralysis. |
| Little By Little |
 |
 |
20 |
70 |
100 |
It looks for a gap and attacks soundly. It deals damage without regard to the opponent’s stat changes. |
| Magic Room |
 |
 |
10 |
-- |
-- |
It creates a strange atmosphere. No Pokémon’s items have an effect for 5 turns. |
| Make Friends |
 |
 |
15 |
-- |
100 |
It dances with a mysterious rhythm. It makes the opponent copy and both of their abilities become the same. |
| Mirror Type |
 |
 |
15 |
-- |
-- |
It reflects the opponent’s type and becomes the same type. |
| Mountain Storm |
 |
 |
10 |
40 |
100 |
It strikes the opponent with one mighty blow. This attack allows results in a critical hit. |
| Night Burst |
 |
 |
10 |
85 |
95 |
It sends shockwaves of darkness flying. It may lower the opponents Accuracy. |
| Nitro Charge |
 |
 |
20 |
50 |
100 |
It puts on flame and attacks the opponent. It stores strength and its speed rises. |
| Overhead Throw |
 |
 |
10 |
60 |
90 |
It throws the opponent in the air and drags out the next Pokémon. In case of a wild battle, the battle ends. |
| Postpone |
 |
 |
15 |
-- |
100 |
It holds the opponent down and makes it attack last. |
| Power Rage |
 |
 |
20 |
-- |
-- |
It sprinkles itself with a powder that causes frustration to call attention to itself. All the opponent’s attacks aim towards it. |
| Power Share |
 |
 |
10 |
-- |
-- |
With psychic abilities it adds together the Attack and Special Attack of it and the opponent and then divides them in half. |
| Psycho Break |
 |
 |
10 |
100 |
100 |
It makes its mysterious brain waves real and attacks the opponents. It deals Physical damage. |
| Psycho Shock |
 |
 |
10 |
80 |
100 |
It makes its mysterious brain waves real and attacks the opponents. It deals Physical damage. |
| Purgatory |
 |
 |
5 |
100 |
50 |
It surrounds the opponent with a violent flame and burns the opponent. |
| Sacred Sword |
 |
 |
20 |
90 |
100 |
It slashes at the opponent with long horns. It deals damage without regard to the opponent’s stat changes. |
| Shell Blade |
 |
 |
10 |
75 |
95 |
It slashes with a sharp shell. It may lower the opponent’s Defence. |
| Shell Break |
 |
 |
15 |
-- |
-- |
It breaks its own shell and lowers its Defence and Special Defence, but its Attack, Defence and Speed sharply rise. |
| Side Change |
 |
 |
15 |
-- |
-- |
With a strange power it teleports and switches places with one of its teammates. |
| Simple Beam |
 |
 |
15 |
-- |
100 |
It sends a puzzling idea to the opponent. The ability of opponents who receive this attack becomes Simple. |
| Sing A Round |
 |
 |
15 |
60 |
100 |
It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase. |
| Sludge Wave |
 |
 |
10 |
95 |
100 |
It attacks those near it with a wave of sludge. It will sometimes cause poisoning. |
| Submersion |
 |
 |
20 |
-- |
100 |
It bathes the opponent in lots of water and makes their type Water. |
| Sweep Slap |
 |
 |
10 |
25 |
85 |
It strikes the opponent with its hard tail. It will strike for 2-5 turns. |
| Sword Of Mystery |
 |
 |
10 |
85 |
100 |
It slashes at the opponent with its long horn. The mysterious power of the horn deals physical damage. |
| Synchronise |
 |
 |
15 |
70 |
100 |
With a strange electric wave it damages itself and other Pokémon who have the same type. |
| Techno Buster |
 |
 |
5 |
85 |
100 |
It shoots a Photon Blaster at the opponent. The type of the move varies depending on the held Cassette. |
| Telekinesis |
 |
 |
15 |
-- |
-- |
It raises the opponent in the air with its psychic abilities. Attacks hit the opponent more easily for 3 turns. |
| Trickery |
 |
 |
15 |
95 |
100 |
It uses the opponent’s strength. The higher the fighting opponent’s attack is, the greater the damage. |
| Vengeance |
 |
 |
5 |
70 |
100 |
It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases. |
| Venom Shock |
 |
 |
10 |
65 |
100 |
It hurls a special poison. Its power doubles if it hits an opponent with Poison status. |
| V-generate |
 |
 |
5 |
180 |
95 |
It creates an intensely hot flame from its forehead and tackles the opponent with all its might. Defence, Special Defence and Speed are lowered. |
| Volt Change |
 |
 |
20 |
70 |
100 |
After it has attacked the opponent, it returns and switches places with a waiting Pokémon. |
| Water Oath |
 |
 |
10 |
50 |
100 |
It attacks with a pillar of water. If you combine it with fire, its power increases and a rainbow appears in the sky. |
| Wide Guard |
 |
 |
10 |
-- |
-- |
It protects all its teammates from attacks for one turn. May fail if used in succession. |
| Wild Bolt |
 |
 |
15 |
90 |
100 |
It covers itself in electricity and crashes into the opponent. It also takes a little damage. |
| Wonder Room |
 |
 |
10 |
-- |
-- |
It creates a mysterious atmosphere. All Pokémon have their defence and special attack switched for 5 Turns. |
| Wood Horn |
 |
 |
10 |
75 |
100 |
It pierces the opponent with its horn and sucks nutrients. It will restore the HP of the attack by half of the damage dealt. |
| You First |
 |
 |
15 |
-- |
-- |
It supports the opponent’s actions by making sure it attacks last. |
| Information from Serebii |